The article discusses Sony's decision to stop selling physical PlayStation games starting in 2028, emphasizing that the issue is not merely the end of physical formats but rather a broader cultural shift toward disposable consumption. The author argues that this trend reflects a society where products are increasingly ephemeral, replaceable, and driven by marketing, leading to emotional emptiness. They contrast modern digital-only consumption with past practices, such as buying, trading, and reflecting on games, which were seen as more meaningful experiences. The piece critiques the loss of substance and lasting value in entertainment, suggesting that current systems prioritize efficiency and immediate gratification over depth and connection.
Bias read (Left): The article frames the decline of physical game formats as part of a larger critique of modern consumer culture, which it associates with superficiality and emotional detachment. It emphasizes values typically associated with left-leaning perspectives, such as questioning corporate influence, valing






